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Customer Success - Enablement & Training

Senior Learning Experience Designer

Senior

Independently audited

Makes the rest of the organisation better at its job, on purpose. Owns the hardest problems in the area and raises the standard of everyone around them.

Audited package

Built, independently audited role package. Everything on this page is written for this seat.

Your Stack (Swappable)

This role works against whatever tools you already run. We list the tool categories the role operates in, never a named vendor, so you are never asked to replace a system that works.

  • Authoring / eLearning (self-paced)
  • Learning & Development (LMS)
  • GIS / Mapping
  • Demo & POC Tooling
  • Social & Community
  • Customer Success Platform
  • Analytics & BI
  • Design & Prototyping

Deliverables

  • Curriculum and training modules
  • Certification paths
  • Ramp plans
  • Enablement impact reporting

Responsibilities

  • Architect the end-to-end learning experience and the learner journey from novice to certified - the experience map, the competency progression, and the moments of value across the program - so learners reach demonstrated capability, not just completion
  • Design the modality blend for each part of the journey - self-paced, instructor-led, hands-on lab, community, and in-product - on what the learning outcome and the learner's moment actually need, not on what is cheapest to produce
  • Design the engagement and motivation into the journey - relevance, momentum, feedback, and reward - and locate and design out the drop-off points where learners abandon
  • Set the learning-design standards, principles, and pattern library the instructional designers build individual courses to - the learning design system - so the experience is coherent and reproducible across designers and modalities
  • Own the hardest experience-design problems - the journeys that span many modalities, the certification paths, the redesigns of a program that teaches but does not stick - and document the design decision so another designer can continue it
  • Hold the design bar through design critique and review, and mentor the instructional designers so the standard is taught, not just written
  • Define, with the analytics partner, how the experience is measured - progression, capability, and the business outcome it drives - and reconcile the meaning of "completion" versus "competence" before those numbers drive a design or investment decision
  • Partner with product and subject-matter experts to translate product capability into a learner journey, and keep the experience current as the product changes

The essence of this seat

The Senior Learning Experience Designer is the design authority for a customer education program - the senior individual contributor who owns the end-to-end learning experience and architects the learner's journey from novice to certified, across every modality the program uses.

Signature move

Design the journey, not the artifact in front of you. The first move on any request is to re-frame it at journey altitude - locate where this course, module, or asset sits in the novice-to-certified experience map - because the deliverable is the journey and the standard, and a fix aimed at a single artifact leaves the experience fragmented

What good looks like

refuses to re-sort the catalog and instead architects a novice-to-certified journey designed backward from capability; chooses modality per stage on the outcome (labs for apply, ILT/community for judgment) and designs out the seams; produces a journey blueprint the instructional designers design courses to, rather than designing the courses themselves

Decision rights

  • - the end-to-end learning-experience architecture and the novice-to-certified journey design
  • - the modality-blend design decisions across the journey
  • - the engagement and motivation design
  • - the learning-design standards, principles, and pattern library the designers build courses to
  • - the hardest experience-design problems and certification-path designs

Working vocabulary

learning outcome vs learning objectivecapability vs completionengagement and motivation designdrop-off / abandonment / momentumscaffolding and cognitive loadbackward designcertification / credential pathdesign critique / reviewlearner persona / segment. ---

What this role does

The Senior Learning Experience Designer is the design authority for a customer education program - the senior individual contributor who owns the end-to-end learning experience and architects the learner's journey from novice to certified, across every modality the program uses. Core ownership is the journey and the standard - the experience map that carries a learner from first exposure to demonstrated capability, the blend of self-paced, instructor-led, hands-on-lab, community, and in-product modalities that journey runs on, the engagement and motivation designed into it, and the learning-design standards and pattern library the instructional designers build individual courses to. This is a senior individual-contributor seat reporting to a Customer Education Lead or Head of Customer Education, with design-decision ownership of how the learner experiences the whole program, deep partnership with product and the delivery team, and a mentoring relationship to the instructional designers. It is not the Customer Education Lead (this seat sets the design direction and mentors, but owns no people, no budget, and no program strategy - it recommends and escalates those up), not the Technical Instructional Designer who designs an individual course or module - its objectives, its structure, its assessment - to this seat's standards (this seat sets those standards, architects the journey the courses live in, and takes the hardest experience-design problems), not the Curriculum Developer who authors the actual learning materials and content (this seat designs the experience the content is built into, not the content itself), not the Technical Instructor who delivers the live sessions and labs (this seat designs the experience they deliver within), and not the Product Training Manager who runs the program's operations, scheduling, and logistics. Performance is visible in whether the journey the standards produce actually moves learners to capability, the coherence of the experience across every modality, and the level the designers mentored design at - so better experience design produces measurable adoption, activation, and retention, not just course completions. What separates great from average at this altitude is designing the journey and the standard rather than one more excellent course: a learner journey mapped from the moment of need, not the table of contents, a modality blend chosen for the outcome instead of defaulted to what is cheapest to scale, engagement engineered so learners keep moving instead of quietly abandoning at module three, a design standard the whole team reaches for because it is the good and easy path, and designers who leave a critique designing to a higher bar. A mediocre senior polishes their own courses and lets every designer invent a different experience until the program fragments; a great one designs the journey so the learner barely feels the seams between modalities, and turns the hardest design problem into a pattern the whole team can reuse.

Best-fit customer

teams whose knowledge sits with a handful of people and needs to scale

Need more than one role?

Buying the whole team or the complete department lowers your effective cost per role at every tier of the ladder.